Rise of NEMESIS
2-6
75 minutes
Accessible
Not Accessible
A mislabeled crate. A missing portal. And a mission that can’t wait.
Nemesis has been disrupting the Keepers of Balance, and it all traces back to the 1990s—when a former CIA agent built his first weapon in a bunker beneath his home. Your task: go back, find the prototype robot, and ensure it never sees the light of day.
But what starts in a teenager’s bedroom quickly descends into something much darker. A hidden lab. A countdown. A legacy that refuses to die. The robot can be destroyed. But the future? That’s another story.


Details
Adventure Travel Advisory
Your adventure will require many challenges. The Keepers strongly advise you to wear attire appropriate for interdimensional travel and to complete any physical tasks.




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You’ve been summoned—alone, in secret. Mr. Matthews, the eccentric leader of the Keepers of Balance, has one obsession: the Talisman of the Ocean. It’s no longer safe, and only you can retrieve it.
Armed with strange gear and an aging submarine, you plunge into the depths of a hidden ocean realm to retrieve a lost artifact. And when you return, ask yourself: What did you really bring back with you? The Talisman awaits. But so does the cost.


A mislabeled crate. A missing portal. And a mission that can’t wait.
Nemesis has been disrupting the Keepers of Balance, and it all traces back to the 1990s—when a former CIA agent built his first weapon in a bunker beneath his home. Your task: go back, find the prototype robot, and ensure it never sees the light of day.
But what starts in a teenager’s bedroom quickly descends into something much darker. A hidden lab. A countdown. A legacy that refuses to die. The robot can be destroyed. But the future? That’s another story.


Entombed in an ancient temple at the end of a perilous labyrinth lies an element of incalculable worth. For centuries, foolhardy adventurers have perished in pursuit of this treasure, for only those who venture into the shadows to restore the Balance of the Universe will escape what they seek: Pure Light.